Wednesday, 30 September 2009

Here comes the wolf train!

Lots of talk on the interweb about the flexibilty of the rules in the new Space Wolves codex. A few days ago I briefly saw the fun that might be had with using them for Deathwing... Then thought naaaa.
Then on the flight today I remembered my brief and light daliance with CSM in early 4th Ed. I put together a warband that me and a few buddies were using in a weekend campaign. Called it the Hunt, and I put it together using a mix of SW and CSM bitz. I think it was pre- Eye of Terror, so guess I'd thought up 13th company!

I think I'll have a play with a few small army lists...

The Hunt will ride again!

Trapped in Brussels

Last friday I got stuck in Brussels airport. Travel often enough, and it's inevitable that you'll see that frustrating flashing red next to your departure on the little screen.
For the first time, I was warned that there was a delay,
Last friday, the good men and women of Brussels airport traffic control tower had a two hour strike, 6 to 8 pm. The check in desk predicted we'd be away by 8.15 (I nodded with certainty that we wouldn't be leaving at 8.15).
We finally set out at 10.30pm. I got home 12.30 in the morning, three and a half hours late.

Granted, the details of my trip and personal inconvenience are relatively minor.
It did get me thinking though, as I sat in the pergatory of Brussels airport, what inconvenience are the air traffic controllers experiencing that they feel the need to strike?

What is their grievance to stop thousands of people from going home?

Monday, 7 September 2009

Mmm Shrimp cocktail - District 9

Girlfriend and I went to see District 9 on Saturday, and both quite enjoyed it.

It had imaginative alien weapons, a well thought out premise, and excellent acting from unknowns. After a quiet (not dull) start, the action steadily ramped up to full speed with plenty of gibs. For me, as far as effects go, the Mech unit was one of the best realised I've ever seen.


Thursday, 20 August 2009

Which reminded me of...

While the zombies was a humourous subject described in a sensible study, I am reminded of a paper called:

"The integration of GIS, remote sensing, expert systems and adaptive co-kriging for environmental habitat modeling of the Highland Haggis using object-oriented, fuzzy-logic and neural-network techniques "

By Oleg McNoleg, 1995. Computers & Geosciences Volume 22, Issue 5, June 1996, Pages 585-588.

If you have access to it (still at Uni) I'd reccomend it for a good giggle!

Zombies!

While not a particular fan of the Zombie genre, I enjoy a good bout of Umbrella Corporation derived undead infection as much as the next person. So I fully appreciate this study, discussed by Big Mike!

Tuesday, 18 August 2009

Un-rant

Just read this and wholeheartidly agreed with it - the game evolves. Codex's get updated. Models change. In the Grim Darkness of The Future, There is Still only War.

Deathwing 1500 on foot.

Tired of building a 16 page report... So I'll take a break and stick up my 1500 foot Deathwing list!

Based off Stelek's deathwing list here, I've chopped it down to 1500pts and twisted it a little to use what I have/like.

HQ: Belial, Master of the Deathwing
Lightning Claws
5 Command Squad
Bolt Pistol (x5); Frag Grenades; Krak Grenades; Power Armour; Melta Bombs (x3); Chainsword (x1); Power Weapon (x2); Meltagun (x2)
1 Apothecary

Troops: Belial's Deathwing Terminator Squad
Chain Fist (x1); Lightning Claws (pair) (x1); Cyclone Missile Launcher
1 Apothecary
1 Sergeant

Troops: Deathwing Terminator Squad
Chain Fist (x1); Lightning Claws (pair) (x1); Cyclone Missile Launcher
1 Sergeant

Troops: Deathwing Terminator Squad
Chain Fist (x1); Lightning Claws (pair) (x1); Cyclone Missile Launcher
1 Sergeant

Troops: Deathwing Terminator Squad
Chain Fist (x1); Lightning Claws (pair) (x1); Cyclone Missile Launcher
1 Sergeant

Elite: Venerable Dreadnought
Searchlight; Smoke Launchers; Extra Armor; Twin Linked Lascannon; Missile Launcher


I've had a couple of succesfull games with this setup, and its power comes from putting out a reasonable number of shots, not dying to return fire (2 Medics), moving while shooting, and slapping anything that comes within fist range!

Friday, 14 August 2009

Wohoo! 3 Columns is the way to go!

After a few hours of painfully tryng to get three columns here, I finally found excellent guidance here. Although I did find alot of good info at various places, this one worked for me. *Queue Happy dance*

Addendum: I've also used the info here to tweek widths and tidy everything up a bit. Thanks to both!