Wednesday, 18 August 2010

Spoils of War Rectification part 2d

Ok, I've had a weeks break from writing batreps, and its almost 3 weeks since the event, but I think I remember enough to set out the outlines.

Game 4, Sunday morning.

This round we got to choose our tables and opponents. Our eyes met across the crowded room, and I knew that I wanted to play Space marines. Plain, vanilla space marines.

Roll up Jose (sorry to the other guys who's names I can't remember!), 1500 points of Crimson fists. I set up and went first on this killpoints mission...



Ummm... Target number 1 the landradier methinks?! In my first turn I take out the landraider and rhino. Potshots all round after that, failling to do much of any significance.
His turn 1, struggles to move the termies forward as fast as possible, fluffs the run roll. Moves the vinidicator forward towards the my mobile wing, shot scatters off (phew!) He takes out out a piranha, even with the disruption pods.
My next turn. Target number 1 eliminated, target number 2 (*twitch* thunderhammer stormshield termies) eliminated, only remaining member the chaplain... In other news, I blow his rhino on the left, and skoot the remaining piranha for a side melta shot, detroying it.
This is the beginning of his turn 2:




Does well to land the pod very close, and out jumps your friendly neighborhood Dread, who fails to hit anything. Walking dread takes out the final piranha, and he proceeds to land a pie plate on my forward kroot squad from the deathwind launcher on the pod... Ouch!



I think he calls quits on turn 4 after I remove his near tac squad, and immobilise and disarm his drop dread. I win 7-1!

He didn't have a great dice game, but even so, this flavour of Tau just eats up that kind of army!

Nice guy, hard matchup for him.

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